Resources

I have plethorea of resources to thank for getting me as far as I’ve come; wherever that might be I like it here just fine. I’ll be making an attempt at listing all the resources that have been of the greatest importance to me as far as game design goes.

Books

Educational

  • Project Management – My first read in this series was “An Introduction”, but apparently after two somewhat casual years in the “field” already, I was pretty much past whatever this book had to tell me. Now this one however came really in handy. I just skimmed through the first or so chapter which was more or less a repetition of “An Introduction”. I’d say I learned more from this book as a [technical] designer more so than a manager though, because this book gets in-depth about all the necessary game documentation, from concept papers all the way down to audio design docs (didn’t know these existed!).
  • Game Story & Character DevelopmentOh, forgot I had it…

Related

  • Killing Monsters – Bottom line (for me): Stop asking “how can we better encourage and enforce age-appropriate content for children of all ages?” and rather ask “why do they like it so much?”. Should the day come that I find myself under the label “dad” I’m gonna re-read this book right away and see if my standpoint remains the same.
  • The Peter Principle – Sad but true: Incompetence is a worldwide problem that keeps gnawing away at our productivity and also our economy as a result. Cynicism pristine!
  • Art of War (I can’t seem to find the exact edition that I read) – What can I say… While we’re trying to improve our “APM”, this guy talks about the real deal, and there’s no stopping us from getting better at applying these real principles to games either.
  • Animal Farm – The unique personality of the animals in this book has inspired full-fledged game concepts in me; particular features of which I have already applied to existing/past designs of mine.
  • Preacher (complete series) – Before I read Preacher (at the age of 19, *sob*) I don’t think I really knew what (a) character really was. Big thanks goes out to my sis’ for bringing this one to my attention.
  • While on the ‘games’ topic, would any one of you rare readers happen to have any recommendations for interesting reads regarding DRM?

Websites

Educational

  • GameCareerGuide.com – This website meant the world to me when I first realized game development was what I wanted to do with my life. It gave me a fair idea of what my chances were, what I could do to improve them and most importantly, what perticular attributes of mine I could put emphasis on and fine-tune in order to offer that ‘special something’.
  • GameDev.net – Lots of useful links and articles around here, but personally I used this website mainly for its forum, more specifically its “help wanted” forum. This is where my first attempt at my very own project got shot down quick enough and I realized I needed to pick up more experience as a “trainee” first, enter Radakan. After that, GD.net’s forum has proven an excellent resource for promoting and recruiting for the Radakan projects and others.
  • Gamasutra.com – So.., many.., articles… Must.., read.., all!

Great Finds

  • GameDevMap.com – With the help of this map I figured out which company I am determined to ultimately work for; I’d advise you not to get in my way. (Al
  • GameIndustryMap.com – Same thing…
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